Combine Twisted Rounds, Slow Trap, to control a crowd successfully and use Hunt the Prey to finish off the last standing ones. The skill lasts until you reload or switch weapons. You can even deal extra damage with Twisted Rounds, which fill your weapon’s magazine with Anomaly-infused bullets that deal significantly more damage to enemies. This shield combined with your health is enough to take some heavy blows. Each enemy killed in close range heals you and grants a portion of Shield. Trickster is pretty good at taking damages too. Watching a Tricker do a Temporal Blade is enough to fall in love with the class. Combine it with “ Slow Trap” to slow down all enemies and their bullets. Using your skill “ Hunt the Prey” where you can teleport behind any selected enemies, and kill them to receive a shield bonus. Trickster is hands down the best class in Outriders. The damage this class can take, plus its regeneration properties and crowd control abilities would have made this the best class in both solo and co-op games if not for the next class on the list. The abilities you unlock from the early game are excellent for crowd control. This is the best class to equip a shotgun and walk towards your foes and shoot at their face directly. Bleed will deal damage over time while the infected move, which almost all the enemies do. And everything about that melee though, by which you can inflict Bleed damage to all enemies within a small radius. This healing mechanism is really simple and strong in the game. As the Devastator, you will recover health from slain enemies that stood too close to you before their demise. There are very few things in-game that can totally pin you down. Your class traits make you the defacto tank for your team. Every close-range kill heals you by 24% of your maximum health. Before anything, check out its class traits: Rank 2: Devastator (Outriders Class Tier List Rank)ĭevastator is a total beast in Outriders during early games. So your Technomancer needs to protect next both classes in the list with rifles and snipers. Technomancer has increased 15% long-range Weapon Damage. But we kept this class on 3rd as this should be your long-range damage dealer, whereas Pyromancer was just a medium to close damage dealer. But the issue is that it increases its cooldown with each subsequent use. It does not require a skill slot nor any Class Points. The melee skill with Freeze is a bonus for this class. But before tossing Pyromancer out check out our guide here to get the best possible Pyromancer to build around the Thermal Bomb and mods. So for now, we will keep this class on 4th ranking due to lack of available skill sets. Pyromancer is clearly supposed to a strong class later in the game. Combine this with Ash Blast that you unlock in Lev 13 to stop enemies on track and feed them the flames. The explosion damage over a large radius is good enough to take down any group of enemies in the game. If you build a Pyromancer around this ability and available mods, then you will be a force to reckon with in the battleground. The best ability in the entire game apart from Trickster’s Slow Trap is Pyromancer’s Thermal Bomb. You only heal when you kill the “ marked” enemies with your skills, this is outright challenging once you climb up the World Tiers to unlock the rewards.īut in co-op, if you think Pyromancer is not good enough, then you are not playing it right. The way Pyromancer heals is also an issue. I understand playing Pyromancer in solo means a lot of running and finding covers due to the skill cooldowns. Heck, I even sometimes take Pyromancer in my co-op sessions. I know many of you feel it is not valid to put Pyromancer in the last place.
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